Photon Socket Server is a middleware provider which is using C++ as the underlying framework but the bulk of the logic (i.e. what you have access to) is using .NET.
dont worry!)) I think it is not matter Russian/Brazilian/American/German/etc if guys are creative. So if you wanna know "King's Bounty: The Legend" was made by Russian company "Katauri Interactive" kings-bounty.com/eng/screens.php
Edward83
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I only worried that you might not understand the language on these sites. Of course, being a Russian game developer myself, I know of King's Bounty and lots of other great Russian games. Lots of bad ones too (-8
Nevermind
3
I don't know of any commercial MMOs off the top of my head, but the NetGore Engine, the successor to the powerful vbGore Engine, is looking pretty good. NetGore is currently in very active development with a growing community.
Second Life runs (at least partially) using managed code. They run on MONO, which is a Linux port of .NET. It's possible they're just hosting .NET within C++ for the scripts, but they are running it at least partially.
Vindictus server is fully written in .Net. Vindictus offers only one logical shard with hundreds of thousands of simultaneous users, which can be done via function and data distributed computing techniques.
Jawaban:
RunUO and SunUO are free Ultima Online servers. Ultima Online client can be downloaded for free.
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Photon Socket Server is a middleware provider which is using C++ as the underlying framework but the bulk of the logic (i.e. what you have access to) is using .NET.
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Sorry, those are Russian games, but I assure you they're very real MMOs and have servers made with .NET. I worked on these servers myself, in fact (-8
Arena Online
Elements of war
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I don't know of any commercial MMOs off the top of my head, but the NetGore Engine, the successor to the powerful vbGore Engine, is looking pretty good. NetGore is currently in very active development with a growing community.
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Second Life runs (at least partially) using managed code. They run on MONO, which is a Linux port of .NET. It's possible they're just hosting .NET within C++ for the scripts, but they are running it at least partially.
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Lord of the Rings Online's client uses .NET 1.1. Not sure about the server. I think Turbine's games (LotRO, DDO, Asheron's Call) use .NET.
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I have no idea of the server side but the DDO client throws exceptions that look like .net when it crashes.
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Vindictus server is fully written in .Net. Vindictus offers only one logical shard with hundreds of thousands of simultaneous users, which can be done via function and data distributed computing techniques.
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I'm pretty sure that CCP Games uses some .NET components on their servers.
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