Unity 3D Camera berputar ke atas dan ke bawah
public class CamRot : MonoBehaviour
{
public float rotationSpeed = 50;
void Update()
{
Vector3 rotation = transform.eulerAngles;
rotation.x -= Input.GetAxis("Mouse Y") * rotationSpeed * Time.deltaTime;
transform.eulerAngles = rotation;
}
}
wouthur