bagaimana membuat colliders bertabrakan dengan beberapa hal tetapi tidak lain dalam persatuan

//ignores all collisions between the object collided with and the 
	//gameobject that this script is attached to

Physics.IgnoreCollision(
	collision.gameObject.GetComponent<SphereCollider>(), 
	gameObject.GetComponent<SphereCollider>());
Daragard