Timer Stopwatch Unity
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Timerexample : MonoBehaviour
{
float val;
bool srt,stp,rst;
public Text disvar;
void Start()
{
val=0;
srt=false;
stp=false;
rst=false;
}
void Update()
{
if(srt)
{
val += Time.deltaTime;
}
double b = System.Math.Round (val, 2);
disvar.text = b.ToString ();
}
public void stopbutton()
{
srt=false;
}
public void resetbutton()
{
srt=false;
val=0;
}
public void startbutton()
{
start=true;
}
}
Funny Fly