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local TweenService = game:GetService("TweenService")local RunService = game:GetService("RunService") local target = workspace:FindFirstChild("Part") -- The object to rotate aroundlocal camera = workspace.CurrentCameracamera.CameraType = Enum.CameraType.Scriptablelocal rotationAngle = Instance.new("NumberValue")local tweenComplete = false local cameraOffset = Vector3.new(0, 10, 12)local rotationTime = 15 -- Time in secondslocal rotationDegrees = 360local rotationRepeatCount = -1 -- Use -1 for infinite repeatslocal lookAtTarget = true -- Whether the camera tilts to point directly at the target local function updateCamera() if not target then return end camera.Focus = target.CFrame local rotatedCFrame = CFrame.Angles(0, math.rad(rotationAngle.Value), 0) rotatedCFrame = CFrame.new(target.Position) * rotatedCFrame camera.CFrame = rotatedCFrame:ToWorldSpace(CFrame.new(cameraOffset)) if lookAtTarget == true then camera.CFrame = CFrame.new(camera.CFrame.Position, target.Position) endend -- Set up and start rotation tweenlocal tweenInfo = TweenInfo.new(rotationTime, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, rotationRepeatCount)local tween = TweenService:Create(rotationAngle, tweenInfo, {Value=rotationDegrees})tween.Completed:Connect(function() tweenComplete = trueend)tween:Play() -- Update camera position while tween runsRunService.RenderStepped:Connect(function() if tweenComplete == false then updateCamera() endend)
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