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local TweenService = game:GetService("TweenService")local RunService = game:GetService("RunService") local target = workspace:FindFirstChild("Part")  -- The object to rotate aroundlocal camera = workspace.CurrentCameracamera.CameraType = Enum.CameraType.Scriptablelocal rotationAngle = Instance.new("NumberValue")local tweenComplete = false local cameraOffset = Vector3.new(0, 10, 12)local rotationTime = 15  -- Time in secondslocal rotationDegrees = 360local rotationRepeatCount = -1  -- Use -1 for infinite repeatslocal lookAtTarget = true  -- Whether the camera tilts to point directly at the target local function updateCamera()	if not target then return end	camera.Focus = target.CFrame	local rotatedCFrame = CFrame.Angles(0, math.rad(rotationAngle.Value), 0)	rotatedCFrame = CFrame.new(target.Position) * rotatedCFrame	camera.CFrame = rotatedCFrame:ToWorldSpace(CFrame.new(cameraOffset))	if lookAtTarget == true then		camera.CFrame = CFrame.new(camera.CFrame.Position, target.Position)	endend -- Set up and start rotation tweenlocal tweenInfo = TweenInfo.new(rotationTime, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, rotationRepeatCount)local tween = TweenService:Create(rotationAngle, tweenInfo, {Value=rotationDegrees})tween.Completed:Connect(function()	tweenComplete = trueend)tween:Play() -- Update camera position while tween runsRunService.RenderStepped:Connect(function()	if tweenComplete == false then		updateCamera()	endend)
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