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using System;
using System.IO;
using System.Threading;
using System.Collections.Generic;
namespace FileSystemWatcherExample {
class Program {a
static void Main(string[] args) {
// If a directory and filter are not specified, exit program
if (args.Length !=2) {
// Display the proper way to call the program
Console.WriteLine("Usage: Watcher.exe \"directory\" \"filter\"");
return;
}
FileProcessor fileProcessor = new FileProcessor();
// Create a new FileSystemWatcher
FileSystemWatcher fileSystemWatcher1 = new FileSystemWatcher();
// Set FileSystemWatcher's properties
fileSystemWatcher1.Path = args[0];
fileSystemWatcher1.Filter = args[1];
fileSystemWatcher1.IncludeSubdirectories = false;
// Add event handlers
fileSystemWatcher1.Created += new System.IO.FileSystemEventHandler(this.fileSystemWatcher1_Created);
// Start to watch
fileSystemWatcher1.EnableRaisingEvents = true;
// Wait for the user to quit the program
Console.WriteLine("Press \'q\' to quit the program.");
while(Console.Read()!='q');
// Turn off FileSystemWatcher
if (fileSystemWatcher1 != null) {
fileSystemWatcher1.EnableRaisingEvents = false;
fileSystemWatcher1.Dispose();
fileSystemWatcher1 = null;
}
// Dispose fileProcessor
if (fileProcessor != null)
fileProcessor.Dispose();
}
// Define the event handler
private void fileSystemWatcher1_Created(object sender, FileSystemEventArgs e) {
// If file is created...
if (e.ChangeType == WatcherChangeTypes.Created) {
// ...enqueue it's file name so it can be processed...
fileProcessor.EnqueueFileName(e.FullPath);
}
// ...and immediately finish event handler
}
}
// File processor class
class FileProcessor : IDisposable {
// Create an AutoResetEvent EventWaitHandle
private EventWaitHandle eventWaitHandle = new AutoResetEvent(false);
private Thread worker;
private readonly object locker = new object();
private Queue<string> fileNamesQueue = new Queue<string>();
public FileProcessor() {
// Create worker thread
worker = new Thread(Work);
// Start worker thread
worker.Start();
}
public void EnqueueFileName(string FileName) {
// Enqueue the file name
// This statement is secured by lock to prevent other thread to mess with queue while enqueuing file name
lock (locker) fileNamesQueue.Enqueue(FileName);
// Signal worker that file name is enqueued and that it can be processed
eventWaitHandle.Set();
}
private void Work() {
while (true) {
string fileName = null;
// Dequeue the file name
lock (locker)
if (fileNamesQueue.Count > 0) {
fileName = fileNamesQueue.Dequeue();
// If file name is null then stop worker thread
if (fileName == null) return;
}
if (fileName != null) {
// Process file
ProcessFile(fileName);
} else {
// No more file names - wait for a signal
eventWaitHandle.WaitOne();
}
}
}
private ProcessFile(string FileName) {
// Maybe it has to wait for file to stop being used by process that created it before it can continue
// Unzip file
// Read its content
// Log file data to database
// Move file to archive folder
}
#region IDisposable Members
public void Dispose() {
// Signal the FileProcessor to exit
EnqueueFileName(null);
// Wait for the FileProcessor's thread to finish
worker.Join();
// Release any OS resources
eventWaitHandle.Close();
}
#endregion
}
}
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