Saya memiliki tampilan gulir yang merupakan lebar layar tetapi tingginya hanya sekitar 70 piksel. Ini berisi banyak ikon 50 x 50 (dengan spasi di sekitarnya) yang saya ingin pengguna dapat memilihnya. Tapi saya selalu ingin tampilan gulir berperilaku seperti halaman, selalu berhenti dengan ikon tepat di tengah.
Jika ikon adalah lebar layar, ini tidak akan menjadi masalah karena paging UIScrollView akan menanganinya. Tetapi karena ikon kecil saya jauh lebih kecil dari ukuran konten, itu tidak berfungsi.
Saya pernah melihat perilaku ini sebelumnya dalam panggilan aplikasi AllRecipes. Saya hanya tidak tahu bagaimana melakukannya.
Bagaimana cara membuat paging dengan ukuran per ikon agar berfungsi?
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Ada juga solusi lain yang mungkin sedikit lebih baik daripada melapisi tampilan gulir dengan tampilan lain dan menimpa hitTest.
Anda dapat membuat subkelas UIScrollView dan mengganti pointInside-nya. Kemudian tampilan gulir dapat merespons sentuhan di luar bingkainya. Tentu saja sisanya sama.
@interface PagingScrollView : UIScrollView { UIEdgeInsets responseInsets; } @property (nonatomic, assign) UIEdgeInsets responseInsets; @end @implementation PagingScrollView @synthesize responseInsets; - (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event { CGPoint parentLocation = [self convertPoint:point toView:[self superview]]; CGRect responseRect = self.frame; responseRect.origin.x -= responseInsets.left; responseRect.origin.y -= responseInsets.top; responseRect.size.width += (responseInsets.left + responseInsets.right); responseRect.size.height += (responseInsets.top + responseInsets.bottom); return CGRectContainsPoint(responseRect, parentLocation); } @end
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return [self.superview pointInside:[self convertPoint:point toView:self.superview] withEvent:event];
@amrox @Split you don't need responseInsets if you have a superview that acts as the cliping view.I see a lot of solutions, but they are very complex. A much easier way to have small pages but still keep all area scrollable, is to make the scroll smaller and move the
scrollView.panGestureRecognizer
to your parent view. These are the steps:Reduce your scrollView size
Make sure your scroll view is paginated and does not clip subview
In code, move the scrollview pan gesture to the parent container view that is full width:
override func viewDidLoad() { super.viewDidLoad() statsView.addGestureRecognizer(statsScrollView.panGestureRecognizer) }
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The accepted answer is very good, but it will only work for the
UIScrollView
class, and none of its descendants. For instance if you have lots of views and convert to aUICollectionView
, you will not be able to use this method, because the collection view will remove views that it thinks are "not visible" (so even though they aren't clipped, they will disappear).The comment about that mentions
scrollViewWillEndDragging:withVelocity:targetContentOffset:
is, in my opinion, the correct answer.What you can do is, inside this delegate method you calculate the current page/index. Then you decide whether the velocity and target offset merit a "next page" movement. You can get pretty close to the
pagingEnabled
behavior.note: I'm usually a RubyMotion dev these days, so someone please proof this Obj-C code for correctness. Sorry for the mix of camelCase and snake_case, I copy&pasted much of this code.
- (void) scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetOffset { CGFloat x = targetOffset->x; int index = [self convertXToIndex: x]; CGFloat w = 300f; // this is your custom page width CGFloat current_x = w * [self convertXToIndex: scrollView.contentOffset.x]; // even if the velocity is low, if the offset is more than 50% past the halfway // point, proceed to the next item. if ( velocity.x < -0.5 || (current_x - x) > w / 2 ) { index -= 1 } else if ( velocity.x > 0.5 || (x - current_x) > w / 2 ) { index += 1; } if ( index >= 0 || index < self.items.length ) { CGFloat new_x = [self convertIndexToX: index]; targetOffset->x = new_x; } }
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convertXToIndex:
andconvertIndexToX:
?velocity
is zero, it will bounce back, which is strange. So I have a better answer.- (void) scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetOffset { static CGFloat previousIndex; CGFloat x = targetOffset->x + kPageOffset; int index = (x + kPageWidth/2)/kPageWidth; if(index<previousIndex - 1){ index = previousIndex - 1; }else if(index > previousIndex + 1){ index = previousIndex + 1; } CGFloat newTarget = index * kPageWidth; targetOffset->x = newTarget - kPageOffset; previousIndex = index; }
kPageWidth is the width you want your page to be. kPageOffset is if you don't want the cells to be left aligned (i.e. if you want them to be center aligned, set this to half the width of your cell). Otherwise, it should be zero.
This will also only allow scrolling one page at a time.
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Take a look at the
-scrollView:didEndDragging:willDecelerate:
method onUIScrollViewDelegate
. Something like:- (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate { int x = scrollView.contentOffset.x; int xOff = x % 50; if(xOff < 25) x -= xOff; else x += 50 - xOff; int halfW = scrollView.contentSize.width / 2; // the width of the whole content view, not just the scroll view if(x > halfW) x = halfW; [scrollView setContentOffset:CGPointMake(x,scrollView.contentOffset.y)]; }
It isn't perfect—last I tried this code I got some ugly behavior (jumping, as I recall) when returning from a rubber-banded scroll. You might be able to avoid that by simply setting the scroll view's
bounces
property toNO
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Since I don't seem to be permitted to comment yet I'll add my comments to Noah's answer here.
I've successfully achieved this by the method that Noah Witherspoon described. I worked around the jumping behavior by simply not calling the
setContentOffset:
method when the scrollview is past its edges.- (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate { // Don't snap when at the edges because that will override the bounce mechanic if (self.contentOffset.x < 0 || self.contentOffset.x + self.bounds.size.width > self.contentSize.width) return; ... }
I also found that I needed implement the
-scrollViewWillBeginDecelerating:
method inUIScrollViewDelegate
to catch all cases.sumber
I tried out the solution above that overlayed a transparent view with pointInside:withEvent: overridden. This worked pretty well for me, but broke down for certain cases - see my comment. I ended up just implementing the paging myself with a combination of scrollViewDidScroll to track the current page index and scrollViewWillEndDragging:withVelocity:targetContentOffset and scrollViewDidEndDragging:willDecelerate to snap to the appropriate page. Note, the will-end method is only available iOS5+, but is pretty sweet for targeting a particular offset if the velocity != 0. Specifically, you can tell the caller where you want the scroll view to land with animation if there's velocity in a particular direction.
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When creating the scrollview, make sure you set this:
scrollView.showsHorizontalScrollIndicator = false; scrollView.showsVerticalScrollIndicator = false; scrollView.pagingEnabled = true;
Then add your subviews to the scroller at an offset equal to their index * height of the scroller. This is for a vertical scroller:
UIView * sub = [UIView new]; sub.frame = CGRectMake(0, index * h, w, subViewHeight); [scrollView addSubview:sub];
If you run it now the views are spaced out, and with paging enabled they scroll on one at a time.
So then put this in your viewDidScroll method:
//set vars int index = scrollView.contentOffset.y / h; //current index float y = scrollView.contentOffset.y; //actual offset float p = (y / h)-index; //percentage of page scroll complete (0.0-1.0) int subViewHeight = h-240; //height of the view int spacing = 30; //preferred spacing between views (if any) NSArray * array = scrollView.subviews; //cycle through array for (UIView * sub in array){ //subview index in array int subIndex = (int)[array indexOfObject:sub]; //moves the subs up to the top (on top of each other) float transform = (-h * subIndex); //moves them back down with spacing transform += (subViewHeight + spacing) * subIndex; //adjusts the offset during scroll transform += (h - subViewHeight - spacing) * p; //adjusts the offset for the index transform += index * (h - subViewHeight - spacing); //apply transform sub.transform = CGAffineTransformMakeTranslation(0, transform); }
The frames of the subviews are still spaced out, we're just moving them together via a transform as the user scrolls.
Also, you have access to the variable p above, which you can use for other things, like alpha or transforms within the subviews. When p == 1, that page is fully being shown, or rather it tends towards 1.
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Try use the contentInset property of the scrollView:
scrollView.pagingEnabled = YES; [scrollView setContentSize:CGSizeMake(height, pageWidth * 3)]; double leftContentOffset = pageWidth - kSomeOffset; scrollView.contentInset = UIEdgeInsetsMake(0, leftContentOffset, 0, 0);
It may take some playing around with your values to achieve desired paging.
I have found this to work more cleanly compared to alternatives posted. Problem with using
scrollViewWillEndDragging:
delegate method is the acceleration for slow flicks is not natural.sumber
This is the only real solution to the problem.
import UIKit class TestScrollViewController: UIViewController, UIScrollViewDelegate { var scrollView: UIScrollView! var cellSize:CGFloat! var inset:CGFloat! var preX:CGFloat=0 let pages = 8 override func viewDidLoad() { super.viewDidLoad() cellSize = (self.view.bounds.width-180) inset=(self.view.bounds.width-cellSize)/2 scrollView=UIScrollView(frame: self.view.bounds) self.view.addSubview(scrollView) for i in 0..<pages { let v = UIView(frame: self.view.bounds) v.backgroundColor=UIColor(red: CGFloat(CGFloat(i)/CGFloat(pages)), green: CGFloat(1 - CGFloat(i)/CGFloat(pages)), blue: CGFloat(CGFloat(i)/CGFloat(pages)), alpha: 1) v.frame.origin.x=CGFloat(i)*cellSize v.frame.size.width=cellSize scrollView.addSubview(v) } scrollView.contentSize.width=cellSize*CGFloat(pages) scrollView.isPagingEnabled=false scrollView.delegate=self scrollView.contentInset.left=inset scrollView.contentOffset.x = -inset scrollView.contentInset.right=inset } func scrollViewWillBeginDragging(_ scrollView: UIScrollView) { preX = scrollView.contentOffset.x } func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) { let originalIndex = Int((preX+cellSize/2)/cellSize) let targetX = targetContentOffset.pointee.x var targetIndex = Int((targetX+cellSize/2)/cellSize) if targetIndex > originalIndex + 1 { targetIndex=originalIndex+1 } if targetIndex < originalIndex - 1 { targetIndex=originalIndex - 1 } if velocity.x == 0 { let currentIndex = Int((scrollView.contentOffset.x+self.view.bounds.width/2)/cellSize) let tx=CGFloat(currentIndex)*cellSize-(self.view.bounds.width-cellSize)/2 scrollView.setContentOffset(CGPoint(x:tx,y:0), animated: true) return } let tx=CGFloat(targetIndex)*cellSize-(self.view.bounds.width-cellSize)/2 targetContentOffset.pointee.x=scrollView.contentOffset.x UIView.animate(withDuration: 0.5, delay: 0, usingSpringWithDamping: 1, initialSpringVelocity: velocity.x, options: [UIViewAnimationOptions.curveEaseOut, UIViewAnimationOptions.allowUserInteraction], animations: { scrollView.contentOffset=CGPoint(x:tx,y:0) }) { (b:Bool) in } } }
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Here is my answer. In my example, a
collectionView
which has a section header is the scrollView that we want to make it has customisPagingEnabled
effect, and cell's height is a constant value.var isScrollingDown = false // in my example, scrollDirection is vertical var lastScrollOffset = CGPoint.zero func scrollViewDidScroll(_ sv: UIScrollView) { isScrollingDown = sv.contentOffset.y > lastScrollOffset.y lastScrollOffset = sv.contentOffset } // 实现 isPagingEnabled 效果 func scrollViewWillEndDragging(_ sv: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) { let realHeaderHeight = headerHeight + collectionViewLayout.sectionInset.top guard realHeaderHeight < targetContentOffset.pointee.y else { // make sure that user can scroll to make header visible. return // 否则无法手动滚到顶部 } let realFooterHeight: CGFloat = 0 let realCellHeight = cellHeight + collectionViewLayout.minimumLineSpacing guard targetContentOffset.pointee.y < sv.contentSize.height - realFooterHeight else { // make sure that user can scroll to make footer visible return // 若有footer,不在此处 return 会导致无法手动滚动到底部 } let indexOfCell = (targetContentOffset.pointee.y - realHeaderHeight) / realCellHeight // velocity.y can be 0 when lifting your hand slowly let roundedIndex = isScrollingDown ? ceil(indexOfCell) : floor(indexOfCell) // 如果松手时滚动速度为 0,则 velocity.y == 0,且 sv.contentOffset == targetContentOffset.pointee let y = realHeaderHeight + realCellHeight * roundedIndex - collectionViewLayout.minimumLineSpacing targetContentOffset.pointee.y = y }
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Refined Swift version of the
UICollectionView
solution:override func viewDidLoad() { super.viewDidLoad() collectionView.decelerationRate = .fast } private var dragStartPage: CGPoint = .zero func scrollViewWillBeginDragging(_ scrollView: UIScrollView) { dragStartOffset = scrollView.contentOffset } func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) { // Snap target offset to current or adjacent page let currentIndex = pageIndexForContentOffset(dragStartOffset) var targetIndex = pageIndexForContentOffset(targetContentOffset.pointee) if targetIndex != currentIndex { targetIndex = currentIndex + (targetIndex - currentIndex).signum() } else if abs(velocity.x) > 0.25 { targetIndex = currentIndex + (velocity.x > 0 ? 1 : 0) } // Constrain to valid indices if targetIndex < 0 { targetIndex = 0 } if targetIndex >= items.count { targetIndex = max(items.count-1, 0) } // Set new target offset targetContentOffset.pointee.x = contentOffsetForCardIndex(targetIndex) }
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Old thread, but worth mentioning my take on this:
import Foundation import UIKit class PaginatedCardScrollView: UIScrollView { convenience init() { self.init(frame: CGRect.zero) } override init(frame: CGRect) { super.init(frame: frame) _setup() } required init?(coder aDecoder: NSCoder) { super.init(coder: aDecoder) _setup() } private func _setup() { isPagingEnabled = true isScrollEnabled = true clipsToBounds = false showsHorizontalScrollIndicator = false } override func point(inside point: CGPoint, with event: UIEvent?) -> Bool { // Asume the scrollview extends uses the entire width of the screen return point.y >= frame.origin.y && point.y <= frame.origin.y + frame.size.height } }
This way you can a) use the entire width of the scrollview to pan / swipe and b) be able to interact with the elements that are out of the scrollview's original bounds
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For the UICollectionView issue (which for me was a UITableViewCell of a collection of horizontally scrolling cards with "tickers" of the upcoming / prior card), I just had to give up on using Apple's native paging. Damien's github solution worked awesomely for me. You can tweak the tickler size by upping the header width and dynamically sizing it to zero when at the first index so you don't end up with a large blank margin
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