Tiga JS Render

import './style.css'
import * as THREE from 'three'

// Scene
const scene = new THREE.Scene()

// Object
const geometry = new THREE.BoxGeometry(1, 1, 1)
const material = new THREE.MeshBasicMaterial({ color: 0xff0000 })
const mesh = new THREE.Mesh(geometry, material)
scene.add(mesh)

// Sizes
const sizes = {
    width: 800,
    height: 600
}

// Camera
const camera = new THREE.PerspectiveCamera(75, sizes.width / sizes.height)
camera.position.z = 3
scene.add(camera)

// Renderer
const renderer = new THREE.WebGLRenderer({
    canvas: document.querySelector('canvas.webgl')
})
renderer.setSize(sizes.width, sizes.height)
renderer.render(scene, camera)
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